Wednesday, 21 November 2007

Film Poster

This is my action and adventure film poster



Narrative Image

The layout of the poster suggests that there will be some sort of natural disaster in volving a tidal wave, where people will be in need of help. This is shown by the two characters covering themselves and trying to avoid the wave underneath it. You also known there will be a love interest involved in the story, as a man and a woman are kissing in the corner. This image is faded slightly so it doesn't match the scene of the tidalwave, but stands out.
The title block is gray and wavey, which represents the dirty water of the tidalwave. This font and style of the title will be used in all promotional and advertising material.
The billing block is smaller than any other thing on the poster, but includes all the vital and relevant information about the film, such as the production companies and the most important people involved in the film. The main character, Lucy Small, is printed boldly in white against a black background so it catches your eye. She would be a famous actress, the most famous in the film, so to include her name boldly means if people recognise or like this actress they will hopefully become interested in watching the film.
The key artwork is the wave that is represented and shown to be very tall and intimidating, as compared to the people underneath it looks big and quite grimacing. The film is also called Tidalwave, so the audience will get a pretty good idea of what is going to happen in the film.
The poster does not show an awful lot of iconography, but things like the love interest which are normally included in an action and adventure film are featured., and you know its not a romance film as the image of the couple are faded in the background so they are not the main focus. Most action and adventure films will have a big crash, explosion or gun shooting, but this film has more of a natural disaster.

Tuesday, 6 November 2007

Second Life


Second Life is a 3-D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.


You'll also be surrounded by the Creations of your fellow Residents. Because Residents retain the rights to their digital creations, they can buy, sell and trade with other Residents.


The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.


Welcome to Second Life. We look forward to seeing you in-world.

Wednesday, 31 October 2007

Exam Paper

http://www.pcmag.com/article2/0,2704,2102861,00.asp

A Web Beyond Words

Though Web 3.0 is most often associated with the Semantic Web, the two are far from synonymous. Countless other concepts are poised to play a role in our online future, and many go beyond semantics, using space, images, and sound.
One possibility is the so-called 3D Web, a Web you can walk through. Many see this as an extension of the "virtual worlds" popping up on today's Internet. In the future, they say, the Web will be one big alternate universe reminiscent of Second Life and There.com. But others scoff at this notion, claiming it's just a less-efficient version of today's Internet. They see the 3D Web not as an alternate universe but as a re-creation of our existing world. On the 3D Web, you could take a virtual stroll through an unfamiliar neighbourhood shopping for houses or visit famous sites you've never seen. Google Earth already offers an experience not far removed from this. "Today, with a service like Google Earth, you can zoom in on Seattle and see how tall the buildings are," says Syracuse University's Lankes. "It really isn't that much of a leap to actually put you, or your avatar, in Seattle and let you walk around."
The trouble is, 3D only goes so far. It doesn't enhance the very 2D world of words, pictures, and video. For many, the more interesting idea is a mediacentric Web, offering not just language-based search but pure media search. Today we depend on keywords even when searching for images, videos, and songs—a woefully inadequate system. Companies like Ojos and Polar Rose are working to reinvent media search, hinting at a world where we search for media with other media—not just keywords (see "Look Ma, No Keywords!" opposite).
Then there's the Pervasive Web, a Web that's everywhere. Today's Web already extends beyond the desktop, to cell phones and handhelds, but it might extend even further—into our everyday surroundings. At the MIT Media Lab, Maes is toying with the idea of Web-connected bathroom mirrors. As you brush your teeth in the morning, there's the latest news. Meanwhile, with his blog, the End of Cyberspace, Alex Soojung-Kim Pang of the Institute for the Future envisions the Web automating much of what goes on in the home. Your windows, for instance, could automatically open when the weather changes. With help from mesh networks—wireless networks consisting of tiny nodes that can route data to and from almost anywhere—the possibilities are nearly endless.



Exam Paper
1a. Name three digital devices that people use to access the Internet. (6)
b. What are two opinions of 3D Web? (8)
c. Explain what is meant in the passage by:
i. mediacentric Web (3)
ii. language-based search (3)

2a. In what ways does the passage suggest that the Persuasive Web could be used? (5)
b. Using your wider knowledge of new media technologies, discuss the advantages and disadvantages of Web 2 and Web 3. (20)

3. What effect have new media technologies made on society today? (45)

My Presentation on DVD Players

Wednesday, 10 October 2007

Media Presentation

I am doing a presentation on a form of new media technology, DVD players and recorders.